NOTE: The following game play is subject to change. Not all elements are final yet. Any descriptions found in BLUE are subject to change during the beta.

Soccer Manager Elite is an evolution of the classic SM Worlds real-time multiplayer game, utilising blockchain technology, giving you true realism, ownership and total control.
Only a limited number of clubs are available to manage in one exclusive game world, “The Elite Championship”.
All the clubs are owned by shareholders (other players) who appoint their managers. This allows the game to be played by the thousands.


You can take any of 3 core roles in Soccer Manager Elite


  • Managers manage clubs as per normal Soccer Management games.
  • Make sure your club is happy though or you could get “fired”.
  • Set matchday tactics and buy/sell players on the transfer market.
  • Earn weekly wages from the club.
  • Become the best of the best in 1 massive game world.
  • Managers are assigned by the club’s shareholders.


  • Shareholders own shares in clubs and players.
  • Receive dividends from your club’s profits.
  • Receive fees from your player’s wages.
  • Vote on club strategies.
  • Change the manager.
  • Change the agent who represents the player
  • Change wages for the manager.
  • Block player purchases/sales.
  • Vote to dilute and auction off shares.


  • Agents manage individual soccer players.
  • An agent can put pressure on a club by controlling the player’s morale.
  • Agents receive a percentage of the soccer player’s wages.
  • Under consideration: Agents can accept/decline wage offers from managers.


The division and league hierarchy is structured as illustrated below. There are 20 clubs per league.

The top 20 clubs are in league 1 in division 1. The next 40 clubs are in division 2 and spread out in 2 leagues, etc.

Thus, there are 4 divisions, 15 leagues, and 300 clubs.

At the end of the season, the top 2 clubs in each league are promoted up into a league in the next higher division and the bottom 4 clubs in each league are relegated into a league in the next lower division.


League matches are played twice per week. Cup Matches are played once per week.


Soccer Manager Coins (SMC) are the native currency used in SM Elite. SMC can be purchased with CHI.
There is a free market for SMC coins. They are priced in CHI. This allows a real Play to Earn gaming experience.


Any good discussion in a game includes YOU! Get into the integrated chat channel to meet new friends, shareholders, managers, and agents.
You can make trades, negotiate with managers and agents, or just chill.

The chat feature in SME uses Xaya ID (XID) for unique names and security. You can rest assured that there’ll be no spoofing.



  • The starting club balance is based on stadium size and division
  • The transfer budget is set as 100% of the club’s balance
  • Spectator attendance is in effect (although club promotion and demotion will increase/decrease attendance respectively)
  • The total wage bill for a division determines the income for games in that division for all leagues and all clubs



  • Money from soccer players sold is added to or taken from the club’s balance
  • Non-transfer profits/losses are added or taken from the club’s balance
  • All prize money is added to the club’s balance
  • A few games into a season:
    • the more a club is towards the top of the table, the more fans will come.
    • the more a club is towards the bottom of the table, the fewer fans will come.
  • If a club goes into debt, a random player in the club is listed for auction OR (tentative),
  • If a club goes into debt, shares become diluted and more are available (tentative).



  • Stadiums are built bigger if your club’s capacity is below the division’s minimum threshold.
  • Up to 2,000 seats are added each season until the division’s maximum threshold is reached.
  • A club promoted to a higher division will have their spectator attendance tend up to the average of that division or keep their current spectator attendance level (whichever is greater).
  • A club demoted to a lower division will have their attendance tend down to the average of that division or keep their spectator attendance (whichever is lower).



Sources of automatic outgoing costs include:

  • Player wages
  • Manager wages (if part of shareholder proposal)

Sources of automatic incoming funds include:

  • Ticket sales
  • Position in a league at the end of a season and what division that is

Sources of manual income include:

  • Selling players
  • Selling shares (diluted shares)

Sources of manual outgoing costs include:

  • Buying players

Where do automatic incoming funds (SMC) come from?

  • Player wages
    • These coins are distributed across the entire game world


Players can be bought and sold between clubs through auctions. Managers, if granted permission by shareholders, can manage these transactions.

Shareholders can propose to block a major player sale by creating a new proposal the same as the previous one when the current manager was assigned but choosing “no” for “allowed to sell any player”.

Shareholders can also propose to buy a player.

One of two possible auction methods will be chosen for the game.

  • Auctions
  • Blind bids

All soccer player transfer market deals are public auctions. At the end of the auction, the highest bid wins.

In a blind bid auction, everyone submits their bid, but bids are not public. At the end of the auction, bids are revealed and the highest bid wins.

If a player is both the buyer and the seller, he still pays the transfer fee. This acts as a deterrent to bad actors.

Clubs are limited to 2 transfers per season.


You can make money in SM Elite as an investor (shareholder) and as a worker (manager or agent).
The in-game currency is SMC (Soccer Manager Coins). You use this for everything in the game, but it doesn’t stop there. In a very real sense, you own your SMC. Nobody can take it away from you, not even the game developers.



  • Club shareholders get paid 1% of the matchday income
  • This 1% is split between all shareholders
  • The more shares you hold in the club, the bigger portion of the 1% you receive



Player shareholders have 3 ways to make money:

  • Money from regular player wages
  • Money from cup/shield prizes
  • Money from league prizes

NOTE: The value of shares can increase (or decrease) based on the demand for those shares in the market. Players wages can go up/down (and as a result the shareholder payout) because the wage is directly linked to the player’s rating.



  • Player shareholders get paid 2% of the player’s weekly wage
  • This 2% is split between all shareholders
  • The more shares you hold in the player, the bigger portion of the 2% you receive


  • Prize money is paid to a club if it either wins the cup/shield or comes second
  • Player shareholders get paid 1% of a club’s cup/shield prize money (if any)
  • This 1% is split between all shareholders
  • The more shares you hold in the player, the bigger portion of the 1% you recieve



  • Player shareholders get paid 1% of a club’s league prize money
  • This 1% is split between all shareholders
  • The more shares you hold in the player, the bigger portion of the 1% you recieve



  • Managers get paid 0.2% of the club’s weekly TV money (it’s about 0.1% of the club’s matchday income on average)
  • You can only be a manager for one club at a time
  • Managers are appointed (and fired) by the club shareholders



  • Agents get paid 0.1% of the player’s weekly wage
  • You can be an agent for one or more players at any time
  • Agents are appointed (and replaced) by the player shareholders
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