Game Play Brief

The following explains elements of Soccer Manager Elite (SME) and how it is played.

Soccer Manage Elite runs on the Xaya Blockchain platform. All gameplay is fully decentralised, autonomous, provably fair and unstoppable.

NOTE: The following game play is subject to change. Not all elements are final yet.

Roles in Soccer Manager Elite

You can take any of 3 core roles in Soccer Manager Elite:

Manager

  • Managers manage clubs and teams as per normal Football Management games.
  • Make sure your club is happy though or you could get “fired”.
  • Earn wages.
  • Become the best of the best in 1 massive game world.
  • Managers are assigned by shareholders.

Shareholder

  • Shareholders own shares in clubs.
  • Receive dividends from your club’s profits.
  • Vote on club strategies.
  • Change the manager.
  • Change wages for the manager.
  • Block player purchases/sales.

Agent

  • Agents manage individual soccer players.
  • Similar to shares in clubs, players can be agents for soccer players.
  • Agents receive a percentage of the soccer player’s wages.
  • Under consideration: Agents can accept/decline wage offers from buyers.

Division and League Hierarchy

The division and league hierarchy is structured as illustrated below. There are 20 clubs per league.

The top 20 clubs are in league 1 in division 1. The next 40 clubs are in division 2 and spread out in 2 leagues, etc.

Thus, there are 5 divisions, 31 leagues, and 620 clubs.

At the end of the season, the top 2 clubs in each league are promoted up into a league in the next higher division and the bottom 4 clubs in each league are demoted into a league in the next lower division.

Match Frequency

League matches are played once per week and last 90 or 180 blocks (45 or 90 minutes on average).

 

Soccer Manager Coins

Soccer Manager Coins (SMC) are the native currency used in SME. SMC can be purchased with CHI.
There is a free market for SMC coins. They are priced in CHI. This allows a real play to earn gaming experience.

Social Chat

Any good discussion in a game includes YOU! Get into the integrated chat channel to meet new friends, shareholders, managers, and agents.
You can make trades, negotiate with managers and agents, or just chill.

The chat feature in SME uses Xaya ID (XID) for unique names and security. You can rest assured that there’ll be no spoofing.

Audience

There is very limited space for managers in SME and competition will be fierce. As such, the role of manager in SME is a truly elite position reserved for the best hard core soccer managers.

Similarly, shareholders and agents face fierce competition as well. They must invest in the best clubs, managers, and soccer players in order to succeed.

SME is not a quick game. It is designed for the best of the best hardcore managers, shareholders, and agents.
It’s possible for shareholders, managers, and agents to gain or lose real world value, depending upon their performances.

Purchasing Shares in a Club

All clubs have 10,000 shares from the start. Anyone can buy shares in any club.

The developers hold no voting rights in any clubs for unbought shares.

A player who buys 1% of the shares in a club could become its manager, but it’s also possible someone else may buy 2% and wish to become the manager, and so on. Ultimately, it is up to the shareholders to vote and decide.

Players can trade shares with each other for SMC.

The initial price of shares is in part based on:

  • Club value, which is based on:
    • Value of soccer players
    • Stadium size
    • Division and league
    • Club wages

Manager Selections

Managers are chosen by shareholders either through assignment or voting on proposals. Proposals are publicly viewable by everyone.

  1. 51%+ Shareholder Assignment
    1. When someone owns a majority of shares, they can assign any SME player, including himself, to control the club and team as its manager.
    2. The majority shareholder can do this whenever they wish.
    3. The potential manager must accept the position.
    4. If the position is accepted, the previous manager is sacked.
    5. Managers can only control 1 club at a time, so accepting a position involves leaving their current position.
  2. Proposals
    1. Any shareholder can create a proposal to hire a new manager.
    2. Proposals should include several items:
      1. p/name of the proposed manager.
      2. Weekly wages for the manager denominated in SMC.
      3. Whether or not the manager can buy soccer players.
      4. Whether or not the manager can sell soccer players.
      5. Etc.
    3. Shareholders vote on the proposal.
    4. Just as with assignment above, the manager must accept the position.
      1. If a manager accepts a position, he vacates his previous club and that club is then unmanaged.
    5. A manager’s current club (prior to being recruited) can see the public offer to recruit him and place a counter-offer, i.e. a better deal, by publishing a better (for the manager) proposal.

 Manager Bonus Incentives

Shareholders can propose a bonus if a manager meets particular goals, for example:

  • Wins the league
  • The club isn’t demoted at the end of a season
  • The club is promoted at the end of a season
  • The club stays in the top half of its league
  • Etc.

How Managers Control Clubs

How managers control clubs is substantially similar to other Soccer Manager games, such as Soccer Manager Worlds. However, there are some differences.

The major difference is that shareholders may or may not limit what authority the manager has. That is, they may require a manager’s buying and selling of players to be agreed upon by the shareholders. They can also give the manager complete freedom to do as he sees fit for the club.

Agents

All soccer players have available shares to purchase from day 1.

Players can purchase these shares until they are all taken, at which point they can be bought and sold. This is the same process as it is for shares in clubs.

  • Agents of soccer players receive 10% of the players wages (spread between the agents who own shares in that soccer player)
  • Agents can accept or decline transfers if the players wages are not enough (This is tentatively being considered as it may open an unnecessary can of worms.)
  • Soccer players have a minimum wage (set from day 1 of SME) of which the wage can never be less (This prevents managers/clubs having soccer players playing for free. It is currently under consideration.)

Under this scenario, agents could potentially block soccer players from being transferred. This may or may not be beneficial to the game overall. However, it mimics the real world.

Club Shares

Shares in clubs can be bought and sold.

  • Market Place
    • Anyone can buy shares at any time
    • Anyone can sell shares at any time after all shares have been sold
  • Shareholders must be able to propose to create more shares. This money goes into the club balance
  • If someone wants to sell shares, they could be first offered to current shareholders (for a duration) before being publicly available

The topic of dividends is currently under review. The issue of dividends has several considerations

  • Soccer players can be sold
    • Should shareholders be able to take profits from those sales?
  • When can shareholders take profits/dividends?
    • Do they vote at the end of a season?

Possibly we also do not allow buying and selling of players until 100% of shares have been purchased.

This topic is still under consideration.

    Economy

    Game World Start

    • The starting club balance is based on stadium size and division
    • The transfer budget is set as 100% of the club’s balance
    • Spectator attendance is in effect (although club promotion and demotion will increase/decrease attendance respectively)
    • The total wage bill for a division determines the income for games in that division for all leagues and all clubs

    During a Season

    • Money from soccer players sold is added to or taken from the club’s balance
    • Non-transfer profits/losses are added or taken from the club’s balance
    • All prize money is added to the club’s balance
    • A few games into a season: 
      • the more a club is towards the top of the table, the more fans will come.
      • the more a club is towards the bottom of the table, the fewer fans will come.
    • If a club goes into debt, a random player in the club is listed for auction OR (tentative),
    • If a club goes into debt, shares become diluted and more are available (tentative).

    At Season’s End

    • Stadiums are built bigger if your club’s capacity is below the division’s minimum threshold.
    • Up to 2,000 seats are added each season until the division’s maximum threshold is reached.
    • A club promoted to a higher division will have their spectator attendance tend up to the average of that division or keep their current spectator attendance level (whichever is greater).
    • A club demoted to a lower division will have their attendance tend down to the average of that division or keep their spectator attendance (whichever is lower).

    Club Income and Expenditures

    Sources of automatic outgoing costs include:

    • Player wages
    • Manager wages (if part of shareholder proposal)

    Sources of automatic incoming funds include:

    • Ticket sales
    • Position in a league at the end of a season and what division that is

    Sources of manual income include:

    • Selling players
    • Selling shares (diluted shares)

    Sources of manual outgoing costs include:

    • Buying players

    Where do automatic incoming funds (SMC) come from?

    • Player wages
      • These coins are distributed across the entire game world

    Buying/Selling Players

    Players can be bought and sold between clubs through auctions. Managers, if granted permission by shareholders, can manage these transactions.

    Shareholders can propose to block a player sale by creating a new proposal the same as the previous one when the current manager was assigned but choosing “no” for “allowed to sell any player”.

    Shareholders can also propose to buy a player.

    One of two possible auction methods will be chosen for the game.

    • Auctions
    • Blind bids

    In an auction, all bids are public. At the end of the auction, the highest bid wins.

    In a blind bid auction, everyone submits their bid, but bids are not public. At the end of the auction, bids are revealed and the highest bid wins.

    All soccer player transfers incur a fee (tentatively 10%). If a player is both the buyer and the seller, he still pays the transfer fee. This acts as a deterrent to bad actors.

    Clubs are limited to 2 transfers per season (TBD).

    Inactive 51%+ Managers

    If a majority shareholder manager makes no moves or has no interaction for a set number of weeks but is still winning, then no action is taken.

    If the inactive majority shareholder manager is losing, then the club could go bankrupt.

    Further, remaining shareholders could create a proposal for a new manager and vote on it. Even if they are minority shareholders, the results of their vote would be valid and the inactive majority shareholder manager would be voted out.

    Based on what happens when you go into debt, they could lose their best soccer players as they are automatically auctioned to pay for debt. Soccer players cannot drop below a certain amount or the club would not be able to field a full team.

    New shares could become available (share dilution). (under consideration).

    If a manager who isn’t a 51% shareholder stops playing, then shareholders will simply replace him.

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